TTY: on/off block pulse on the Linux console (shade fusion defeated)
YuKu tests on the bare Linux VT (not a terminal emulator): my 16-colour fallback alternated blue (44) / bright blue (104), which render nearly identically on VGA consoles -> fused into 'solid blue'. If TERM misreports 256, 48;5;N codes are ignored outright. Fixes: - TERM linux*/console* forces the 16-colour path regardless of tput. - 16-colour mode now PULSES THE BLOCK ON/OFF (2 frames blue block, 2 frames no block, ~2.5Hz) instead of shade alternation — visible on any console hardware, no colour fidelity required. - 256-colour terminals keep the deep 17->45 breathe ramp. Verified: TERM=linux pty shows block/no-block alternation with zero 48;5 codes; TERM=xterm-256color keeps the 8-shade ramp; unattended + piped regressions green.
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+20
-4
@@ -112,6 +112,10 @@ ui_quiet_run() {
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if (( nc >= 256 )); then depth=256
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elif (( nc >= 8 )); then depth=16
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fi
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# The bare Linux VT is 16-color VGA: 48;5;N codes are ignored there, and
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# its blue/bright-blue backgrounds render nearly identically (VM-proven:
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# "solid blue, no breathing" on the console). Cap to the 16-color path.
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case "${TERM:-}" in linux*|console*) depth=16 ;; esac
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local -a bg=()
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case "$depth" in
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@@ -119,7 +123,9 @@ ui_quiet_run() {
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# shades must differ enough to survive flicker fusion — a subtle ramp
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# at 20fps reads as a solid block (VM-proven).
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256) bg=( "48;5;17" "48;5;19" "48;5;21" "48;5;27" "48;5;33" "48;5;39" "48;5;45" "48;5;39" "48;5;33" "48;5;27" "48;5;21" "48;5;19" ) ;;
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16) bg=( "44" "104" "44" "104" ) ;;
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# On/off pulse, NOT shade alternation: console blues fuse to solid.
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# Empty element = frame without the block (block breathes in/out).
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16) bg=( "44" "44" "" "" ) ;;
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esac
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local -a ch=( "|" "/" "-" "\\" )
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@@ -131,10 +137,20 @@ ui_quiet_run() {
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| grep -E '^(Installing|Upgrading|Downgrading|Removing|Verifying|Preparing|Cleanup):' \
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| tail -n 1 || true)
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if (( depth >= 16 )); then
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if [[ -n "$cur" ]]; then
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printf '\r\033[%sm \033[0m %s: %s' "${bg[$(( f % ${#bg[@]} ))]}" "$msg" "$cur" >&2
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local code="${bg[$(( f % ${#bg[@]} ))]}"
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if [[ -n "$code" ]]; then
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if [[ -n "$cur" ]]; then
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printf '\r\033[%sm \033[0m %s: %s' "$code" "$msg" "$cur" >&2
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else
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printf '\r\033[%sm \033[0m %s' "$code" "$msg" >&2
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fi
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else
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printf '\r\033[%sm \033[0m %s' "${bg[$(( f % ${#bg[@]} ))]}" "$msg" >&2
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# block "breathes out": just the text that frame
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if [[ -n "$cur" ]]; then
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printf '\r %s: %s' "$msg" "$cur" >&2
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else
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printf '\r %s' "$msg" >&2
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fi
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fi
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else
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if [[ -n "$cur" ]]; then
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+8
-2
@@ -31,6 +31,8 @@ _ub_depth() {
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if [[ "$n" -ge 256 ]]; then echo 256
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elif [[ "$n" -ge 8 ]]; then echo 16
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else echo 0; fi
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# bare Linux VT: cap regardless of what tput reports
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case "${TERM:-}" in linux*|console*) echo 16 ;; esac
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}
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# paint one background-coloured block (a SPACE) + message
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@@ -43,7 +45,7 @@ _ub_busy_loop() {
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depth=$(_ub_depth)
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case "$depth" in
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256) pal=(17 19 21 27 33 39 45 39 33 27 21 19) ;; # deep breathe: dark navy to bright blue
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16) pal=(44 104 44 104) ;; # blue / bright blue
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16) pal=(44 44 "" "") ;; # on/off pulse: console blues fuse
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*) pal=("|" "/" "-" "\\") ;; # last-resort spinner
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esac
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while :; do
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@@ -51,7 +53,11 @@ _ub_busy_loop() {
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if [[ "$depth" -eq 256 ]]; then
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_ub_paint "48;5;$i" "$_UB_MSG" # 256-colour cube background
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elif [[ "$depth" -eq 16 ]]; then
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_ub_paint "$i" "$_UB_MSG" # plain ANSI background (44/104)
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if [[ -n "$i" ]]; then
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_ub_paint "$i" "$_UB_MSG" # plain ANSI background (blue)
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else
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printf '\r %s' "$_UB_MSG" >&"$_UB_FD" # block breathes out
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fi
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else
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printf '\r[%s] %s' "$i" "$_UB_MSG" >&"$_UB_FD"
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fi
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