add noctalia and fuzzel
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@@ -0,0 +1,238 @@
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import qs.Commons
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import qs.Widgets
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ColumnLayout {
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id: root
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property string label: ""
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property string description: ""
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property string inputIconName: ""
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property bool readOnly: false
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property color labelColor: Color.mOnSurface
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property color descriptionColor: Color.mOnSurfaceVariant
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property string fontFamily: Settings.data.ui.fontDefault
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property real fontSize: Style.fontSizeS
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property int fontWeight: Style.fontWeightRegular
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property var defaultValue: undefined
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property string settingsPath: ""
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property real radius: Style.iRadiusM
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property real minimumInputWidth: 80 * Style.uiScaleRatio
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property bool showClearButton: true
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property alias text: input.text
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property alias placeholderText: input.placeholderText
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property alias inputMethodHints: input.inputMethodHints
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property alias horizontalAlignment: input.horizontalAlignment
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property alias inputItem: input
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signal editingFinished
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signal accepted
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opacity: enabled ? 1.0 : 0.3
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spacing: Style.marginS
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readonly property bool isValueChanged: (defaultValue !== undefined) && (text !== defaultValue)
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readonly property string indicatorTooltip: defaultValue !== undefined ? I18n.tr("panels.indicator.default-value", {
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"value": defaultValue === "" ? "(empty)" : String(defaultValue)
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}) : ""
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NLabel {
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label: root.label
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description: root.description
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labelColor: root.labelColor
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descriptionColor: root.descriptionColor
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visible: root.label !== "" || root.description !== ""
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Layout.fillWidth: true
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showIndicator: root.isValueChanged
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indicatorTooltip: root.indicatorTooltip
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}
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// An active control that blocks input, to avoid events leakage and dragging stuff in the background.
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Control {
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id: frameControl
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Layout.fillWidth: true
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Layout.minimumWidth: root.minimumInputWidth
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Layout.margins: Style.borderS
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implicitHeight: Style.baseWidgetSize * 1.1 * Style.uiScaleRatio
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// This is important - makes the control accept focus
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focusPolicy: Qt.StrongFocus
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hoverEnabled: true
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background: Rectangle {
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id: frame
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radius: root.radius
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color: Color.mSurface
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border.color: input.activeFocus ? Color.mSecondary : Color.mOutline
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border.width: Style.borderS
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Behavior on border.color {
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ColorAnimation {
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duration: Style.animationFast
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}
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}
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}
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contentItem: Item {
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// Invisible background that captures ALL mouse events
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MouseArea {
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id: backgroundCapture
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anchors.fill: parent
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z: 0
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acceptedButtons: Qt.AllButtons
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hoverEnabled: true
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preventStealing: true
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propagateComposedEvents: false
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onPressed: mouse => {
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mouse.accepted = true;
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// Focus the input and position cursor
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input.forceActiveFocus();
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var inputPos = mapToItem(inputContainer, mouse.x, mouse.y);
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if (inputPos.x >= 0 && inputPos.x <= inputContainer.width) {
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var textPos = inputPos.x - Style.marginM;
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if (textPos >= 0 && textPos <= input.width) {
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input.cursorPosition = input.positionAt(textPos, input.height / 2);
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}
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}
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}
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onReleased: mouse => {
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mouse.accepted = true;
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}
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onDoubleClicked: mouse => {
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mouse.accepted = true;
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input.selectAll();
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}
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onPositionChanged: mouse => {
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mouse.accepted = true;
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}
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onWheel: wheel => {
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wheel.accepted = false;
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}
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}
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// Container for the actual text field
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Item {
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id: inputContainer
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anchors.fill: parent
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anchors.leftMargin: Style.marginM
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anchors.rightMargin: 0
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clip: true
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z: 1
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RowLayout {
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anchors.fill: parent
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spacing: 0
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NIcon {
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id: inputIcon
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icon: root.inputIconName
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visible: root.inputIconName !== ""
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enabled: false
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Layout.alignment: Qt.AlignVCenter
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Layout.rightMargin: visible ? Style.marginS : 0
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}
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TextField {
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id: input
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Layout.fillWidth: true
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Layout.fillHeight: true
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verticalAlignment: TextInput.AlignVCenter
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echoMode: TextInput.Normal
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readOnly: root.readOnly
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placeholderTextColor: Qt.alpha(Color.mOnSurfaceVariant, 0.6)
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color: enabled ? Color.mOnSurface : Qt.alpha(Color.mOnSurface, 0.4)
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selectByMouse: true
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topPadding: 0
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bottomPadding: 0
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leftPadding: 0
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rightPadding: 0
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background: null
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font.family: root.fontFamily
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font.pointSize: root.fontSize * Style.uiScaleRatio
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font.weight: root.fontWeight
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onEditingFinished: root.editingFinished()
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onAccepted: root.accepted()
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// Override mouse handling to prevent propagation
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MouseArea {
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id: textFieldMouse
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anchors.fill: parent
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acceptedButtons: Qt.AllButtons
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preventStealing: true
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propagateComposedEvents: false
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cursorShape: Qt.IBeamCursor
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property int selectionStart: 0
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onPressed: mouse => {
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mouse.accepted = true;
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input.forceActiveFocus();
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var pos = input.positionAt(mouse.x, mouse.y);
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input.cursorPosition = pos;
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selectionStart = pos;
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}
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onPositionChanged: mouse => {
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if (mouse.buttons & Qt.LeftButton) {
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mouse.accepted = true;
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var pos = input.positionAt(mouse.x, mouse.y);
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input.select(selectionStart, pos);
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}
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}
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onDoubleClicked: mouse => {
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mouse.accepted = true;
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input.selectAll();
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}
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onReleased: mouse => {
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mouse.accepted = true;
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}
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onWheel: wheel => {
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wheel.accepted = false;
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}
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}
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}
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NIconButton {
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id: clearButton
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icon: "x"
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tooltipText: (input.text.length > 0 && !root.readOnly && root.enabled) ? I18n.tr("common.clear") : ""
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Layout.alignment: Qt.AlignVCenter
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border.width: 0
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colorBg: "transparent"
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colorBgHover: "transparent"
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colorFg: Color.mOnSurface
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colorFgHover: Color.mError
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visible: root.showClearButton && input.text.length > 0 && !root.readOnly
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enabled: input.text.length > 0 && !root.readOnly && root.enabled
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onClicked: {
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input.clear();
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input.forceActiveFocus();
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}
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}
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}
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}
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}
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}
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}
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