add noctalia and fuzzel
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import QtQuick
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import QtQuick.Layouts
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import qs.Commons
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import qs.Services.UI
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import qs.Widgets
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// Compact circular statistic display using Layout management
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Item {
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id: root
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property real ratio: 0 // 0..1 range
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property string icon: ""
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property string suffix: "%"
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property real contentScale: 1.0
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property color fillColor: Color.mPrimary
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property var tooltipText
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property string tooltipDirection: "top"
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// Arc geometry constants
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readonly property real _gaugeSize: 60 * contentScale
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readonly property real _lineWidth: 6 * contentScale
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readonly property real _arcRadius: _gaugeSize / 2 - 5 * contentScale
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// Arc goes from 150° to 390° (30°), gap at bottom
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// Bottom of arc is at y = center + radius * sin(30°) = center + radius * 0.5
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// Plus half line width for stroke
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readonly property real _arcBottomY: _gaugeSize / 2 + _arcRadius * 0.5 + _lineWidth / 2
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// Height needs to include the icon which sits inside the arc gap
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// Icon is ~12px tall, positioned 4px below text center, need ~4px more padding
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readonly property real _contentHeight: _arcBottomY + 4 * contentScale
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implicitWidth: Math.round(_gaugeSize)
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implicitHeight: Math.round(_contentHeight)
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Layout.maximumWidth: implicitWidth
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Layout.maximumHeight: implicitHeight
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// Animated ratio for smooth transitions - reduces repaint frequency
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property real animatedRatio: ratio
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Behavior on animatedRatio {
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enabled: !Settings.data.general.animationDisabled
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NumberAnimation {
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duration: Style.animationNormal
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easing.type: Easing.OutCubic
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}
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}
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// Repaint gauge when animated ratio changes (throttled by animation)
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onAnimatedRatioChanged: {
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if (!repaintTimer.running) {
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repaintTimer.start();
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}
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}
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onFillColorChanged: gauge.requestPaint()
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// Throttle timer to limit repaint frequency during animation (~30 FPS)
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Timer {
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id: repaintTimer
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interval: 33
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repeat: true
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onTriggered: {
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gauge.requestPaint();
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// Stop repeating once animation settles
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if (Math.abs(root.animatedRatio - root.ratio) < 0.001) {
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stop();
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}
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}
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}
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Canvas {
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id: gauge
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width: root._gaugeSize
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height: root._gaugeSize
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anchors.horizontalCenter: parent.horizontalCenter
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y: 0
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// Optimized Canvas settings for better GPU performance
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renderStrategy: Canvas.Cooperative
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renderTarget: Canvas.FramebufferObject
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// Enable layer caching - critical for performance!
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layer.enabled: true
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layer.smooth: true
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// Hide until first paint to avoid white FBO flash
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visible: false
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onPainted: visible = true
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Component.onCompleted: {
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requestPaint();
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}
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onPaint: {
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const ctx = getContext("2d");
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const w = width, h = height;
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const cx = w / 2, cy = h / 2;
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const r = root._arcRadius;
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// Rotated 90° to the right: gap at the bottom
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// Start at 150° and end at 390° (30°) → bottom opening
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const start = Math.PI * 5 / 6; // 150°
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const endBg = Math.PI * 13 / 6; // 390° (equivalent to 30°)
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ctx.reset();
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ctx.lineWidth = root._lineWidth;
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ctx.lineCap = Settings.data.general.iRadiusRatio > 0 ? "round" : "butt";
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// Track uses outline for contrast against surfaceVariant backgrounds
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ctx.strokeStyle = Color.mSurface;
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ctx.beginPath();
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ctx.arc(cx, cy, r, start, endBg);
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ctx.stroke();
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// Value arc - only draw if ratio is meaningful (> 0.5%)
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const r2 = Math.max(0, Math.min(1, root.animatedRatio));
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if (r2 > 0.005) {
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const end = start + (endBg - start) * r2;
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ctx.strokeStyle = root.fillColor;
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ctx.beginPath();
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ctx.arc(cx, cy, r, start, end);
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ctx.stroke();
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}
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}
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}
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// Percent centered in the circle
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NText {
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id: valueLabel
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anchors.horizontalCenter: gauge.horizontalCenter
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anchors.verticalCenter: gauge.verticalCenter
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anchors.verticalCenterOffset: -4 * root.contentScale
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text: `${Math.round(root.animatedRatio * 100)}${root.suffix}`
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pointSize: Style.fontSizeM * root.contentScale * 0.9
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font.weight: Style.fontWeightBold
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color: root.fillColor
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horizontalAlignment: Text.AlignHCenter
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}
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NIcon {
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id: iconText
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anchors.horizontalCenter: gauge.horizontalCenter
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anchors.top: valueLabel.bottom
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anchors.topMargin: 4 * root.contentScale
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icon: root.icon
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color: root.fillColor
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pointSize: Style.fontSizeM * root.contentScale
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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}
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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onEntered: {
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if (root.tooltipText && (!Array.isArray(root.tooltipText) || root.tooltipText.length > 0)) {
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TooltipService.show(root, root.tooltipText, root.tooltipDirection);
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}
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}
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onExited: {
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if (root.tooltipText && (!Array.isArray(root.tooltipText) || root.tooltipText.length > 0)) {
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TooltipService.hide();
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}
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}
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}
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}
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