add noctalia and fuzzel

This commit is contained in:
2026-05-23 21:20:58 +02:00
parent 364801f1a3
commit 9a3eceb3ab
599 changed files with 204318 additions and 0 deletions
@@ -0,0 +1,49 @@
import QtQuick
import qs.Commons
Item {
id: root
property color fillColor: Color.mPrimary
property color strokeColor: Color.mOnSurface
property int strokeWidth: 0
property var values: []
property bool vertical: false
property string barPosition: "top" // "top", "bottom", "left", "right"
property bool mirrored: true
// Minimum signal properties
property bool showMinimumSignal: false
property real minimumSignalValue: 0.01 // Default to 1% of height
// Pre compute horizontal mirroring
readonly property int valuesCount: (values && values.length !== undefined) ? values.length : 0
readonly property int totalBars: mirrored ? valuesCount * 2 : valuesCount
readonly property real barSlotSize: totalBars > 0 ? (vertical ? height : width) / totalBars : 0
readonly property bool highQuality: (Settings.data.audio.visualizerType === "low") ? false : true
Repeater {
model: root.totalBars
Rectangle {
property int valueIndex: root.mirrored ? (index < root.valuesCount ? root.valuesCount - 1 - index : index - root.valuesCount) : index
property real rawAmp: (root.values && root.values[valueIndex] !== undefined) ? root.values[valueIndex] : 0
property real amp: (root.showMinimumSignal && rawAmp === 0) ? root.minimumSignalValue : rawAmp
color: root.fillColor
border.color: root.strokeColor
border.width: root.strokeWidth
antialiasing: root.highQuality
smooth: root.highQuality
// Only update when value actually changes - reduces GPU load
width: vertical ? root.width * amp : root.barSlotSize * 0.5
height: vertical ? root.barSlotSize * 0.5 : root.height * amp
x: vertical ? (root.barPosition === "left" ? 0 : root.width - width) : index * root.barSlotSize + (root.barSlotSize * 0.25)
y: vertical ? index * root.barSlotSize + (root.barSlotSize * 0.25) : root.height - height
// Disable updates when invisible to save GPU
visible: root.visible
}
}
}
@@ -0,0 +1,51 @@
import QtQuick
import qs.Commons
Item {
id: root
property color fillColor: Color.mPrimary
property color strokeColor: Color.mOnSurface
property int strokeWidth: 0
property var values: []
property bool vertical: false
property bool mirrored: true
// Minimum signal properties
property bool showMinimumSignal: false
property real minimumSignalValue: 0.01 // Default to 1% of height
// Pre-compute mirroring
readonly property int valuesCount: (values && values.length !== undefined) ? values.length : 0
readonly property int totalBars: mirrored ? valuesCount * 2 : valuesCount
readonly property real barSlotSize: totalBars > 0 ? (vertical ? height : width) / totalBars : 0
readonly property bool highQuality: (Settings.data.audio.visualizerType === "low") ? false : true
readonly property real centerY: height / 2
readonly property real centerX: width / 2
Repeater {
model: root.totalBars
Rectangle {
property int valueIndex: root.mirrored ? (index < root.valuesCount ? root.valuesCount - 1 - index : index - root.valuesCount) : index
property real rawAmp: (root.values && root.values[valueIndex] !== undefined) ? root.values[valueIndex] : 0
property real amp: (root.showMinimumSignal && rawAmp === 0) ? root.minimumSignalValue : rawAmp
property real barSize: (vertical ? root.width : root.height) * amp
color: root.fillColor
border.color: root.strokeColor
border.width: root.strokeWidth
antialiasing: root.highQuality
smooth: root.highQuality
width: vertical ? barSize : root.barSlotSize * 0.8
height: vertical ? root.barSlotSize * 0.8 : barSize
x: vertical ? root.centerX - (barSize / 2) : index * root.barSlotSize + (root.barSlotSize * 0.25)
y: vertical ? index * root.barSlotSize + (root.barSlotSize * 0.25) : root.centerY - (barSize / 2)
// Disable updates when invisible to save GPU
visible: root.visible
}
}
}
@@ -0,0 +1,72 @@
import QtQuick
import Quickshell
import qs.Commons
Item {
id: root
property color fillColor: Color.mPrimary
property color strokeColor: Color.mOnSurface
property int strokeWidth: 0
property var values: []
property bool vertical: false
property bool mirrored: true
// Minimum signal properties
property bool showMinimumSignal: false
property real minimumSignalValue: 0.01 // Default to 1% of height
readonly property int valuesCount: (values && values.length !== undefined) ? values.length : 0
readonly property bool hasData: valuesCount >= 2
// Data texture: one pixel per value, R channel = amplitude
Item {
id: dataRow
width: Math.max(root.valuesCount, 4)
height: 1
Repeater {
model: dataRow.width
Rectangle {
required property int index
x: index
width: 1
height: 1
color: {
if (index >= root.valuesCount)
return Qt.rgba(0, 0, 0, 1);
var v = root.values[index];
if (v === undefined || v === null || !isFinite(v))
v = 0;
if (root.showMinimumSignal && v === 0)
v = root.minimumSignalValue;
return Qt.rgba(Math.max(0, Math.min(1, v)), 0, 0, 1);
}
}
}
}
ShaderEffectSource {
id: dataTex
sourceItem: dataRow
textureSize: Qt.size(dataRow.width, 1)
live: true
smooth: false
hideSource: true
}
ShaderEffect {
anchors.fill: parent
visible: root.hasData && root.width > 0 && root.height > 0
property variant dataSource: dataTex
property color fillColor: root.fillColor
property real count: root.valuesCount
property real texWidth: dataRow.width
property real vertical: root.vertical ? 1.0 : 0.0
property real mirrored: root.mirrored ? 1.0 : 0.0
fragmentShader: Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/wave_spectrum.frag.qsb")
blending: true
}
}