add noctalia and fuzzel
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import QtQuick
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import Quickshell
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import Quickshell.Wayland
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import qs.Commons
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import qs.Services.Compositor
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import qs.Services.UI
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/**
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* BarExclusionZone - Invisible PanelWindow that reserves exclusive space for the bar
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*
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* This is a minimal window that works with the compositor to reserve space,
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* while the actual bar UI is rendered in MainScreen.
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*/
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PanelWindow {
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id: root
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// Edge to anchor to and thickness to reserve
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property string edge: Settings.getBarPositionForScreen(screen?.name)
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property real thickness: (edge === Settings.getBarPositionForScreen(screen?.name)) ? Style.getBarHeightForScreen(screen?.name) : (Settings.data.bar.frameThickness ?? 12)
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readonly property bool autoHide: Settings.getBarDisplayModeForScreen(screen?.name) === "auto_hide"
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readonly property bool nonExclusive: Settings.getBarDisplayModeForScreen(screen?.name) === "non_exclusive"
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readonly property bool barFloating: Settings.data.bar.barType === "floating"
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readonly property real barMarginH: (barFloating && edge === Settings.getBarPositionForScreen(screen?.name)) ? Math.ceil(Settings.data.bar.marginHorizontal) : 0
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readonly property real barMarginV: (barFloating && edge === Settings.getBarPositionForScreen(screen?.name)) ? Math.ceil(Settings.data.bar.marginVertical) : 0
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// Allow users to enable a 1-physical-pixel inset for the exclusion zone so window borders can bleed under the bar
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readonly property real bleedOffset: Settings.data.bar.enableExclusionZoneInset ? 1.0 : 0.0
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readonly property real bleedInset: {
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const info = CompositorService.displayScales[screen?.name];
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const scale = (info && info.scale) ? info.scale : 1.0;
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return bleedOffset / scale;
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}
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// Invisible - just reserves space
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color: "transparent"
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mask: Region {}
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// Wayland layer shell configuration
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WlrLayershell.layer: WlrLayer.Top
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WlrLayershell.namespace: "noctalia-bar-exclusion-" + edge + "-" + (screen?.name || "unknown")
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// When auto-hide, non-exclusive mode is enabled, OR bar is explicitly hidden via IPC, don't reserve space
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// Note: We check BarService.isVisible directly, NOT effectivelyVisible, because we want
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// the exclusion zone to stay during overview (effectivelyVisible is false during overview
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// when hideOnOverview is enabled, but isVisible remains true)
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WlrLayershell.exclusionMode: (autoHide || nonExclusive || !BarService.isVisible) ? ExclusionMode.Ignore : ExclusionMode.Auto
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// Anchor based on specified edge
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anchors {
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top: edge === "top"
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bottom: edge === "bottom"
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left: edge === "left" || edge === "top" || edge === "bottom"
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right: edge === "right" || edge === "top" || edge === "bottom"
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}
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// Size based on orientation
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implicitWidth: {
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if (edge === "left" || edge === "right") {
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return thickness + barMarginH - bleedInset;
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}
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return 0; // Auto-width when left/right anchors are true
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}
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implicitHeight: {
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if (edge === "top" || edge === "bottom") {
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return thickness + barMarginV - bleedInset;
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}
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return 0; // Auto-height when top/bottom anchors are true
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}
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Component.onCompleted: {
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Logger.d("BarExclusionZone", "Created for screen:", screen?.name);
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}
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}
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